Projekti gadā
Personīgais profils
Research interests
Integration of Immersive Learning (AR/XR/Gamified Web Tools/programmable robots) in STEM education; Teacher digital competencies and professional development; media literacy; Gamification and digital escape games in K-12; Flipped Learning; Multimedia Learning; AI in Education
Izglītība/Akadēmiskā kvalifikācija
Educational Technologies, Doctor of Philosophy (PhD), Exploring e-reading experiences and its impact on sixth grade EFL student's reading comprehension, motivation, reading time, and digital attitude levels. , Bahcesehir University
1 sept. 2016 → 13 janv. 2020
Granta Datums: 13 janv. 2020
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Interpersonal Communication, Master, The role of emotional contagion in interpersonal communication: A research on teacher-student communication., Marmara University
2012 → 2014
Granta Datums: 10 febr. 2014
Bachelor of Education (B.Ed), Bachelor, Marmara University
2005 → 2009
Granta Datums: 22 maijs 2009
Ārējie amati
JCAL (Journal of Computer Assisted Learning) Editor, John Wiley & Sons Ltd
2024 → …
Zināšanu joma saistībā ar ANO ilgtspējīgas attīstības mērķiem
2015. gadā ANO dalībvalstis vienojās par 17 globāliem ilgtspējīgas attīstības mērķiem (IAM), lai izskaustu nabadzību, aizsargātu planētu un nodrošinātu labklājību visiem. Šīs personas darbs veicina šādu(-s) IAM:
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Quality education
Nospiedums
- 1 Līdzīgi Profili
Sadarbība un galvenās pētniecības jomas pēdējos piecos gados
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ANTventures: Bringing stories to life with greenscreen and drama
O'Keeffe, M. (CoPI) & Liman-Kaban, A. (CoPI)
9/02/26 → 28/10/28
Projekts: Teaching & Learning
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Dive In! Raising Awareness of Ocean Conservation through the Use of Immersive Technologies within an Integrated STEM Approach
McNamara, M. (PI), Young, K. (CoPI), Liman-Kaban, A. (CoPI) & Corry, E. (CoPI)
1/12/25 → 1/07/30
Projekts: Research
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MIXAP-EU: MIXed reality authoring APplications for and by teachers in EUrope
Liman-Kaban, A. (PI) & Ersoy, Z. (Research Assistant)
2/09/24 → 29/10/27
Projekts: Research
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STEM Café: Embracing Integrated STEM Education
Leavy, A. (CoPI), Hourigan, M. (CoPI), Carroll, C. (CoPI), Fitzpatrick, M. (CoPI), O'Dwyer, A. (CoPI), Corry, E. (CoPI), Hamilton, M. (CoPI), McNamara, M. (CoPI), Liman-Kaban, A. (CoPI), O'Shea, J. (CoPI), Young, K. (CoPI), Liston, M. (CoPI), Ryan, M. (CoPI), Cleary, C. (CoPI), McGann, R. (CoPI) & Walsh, E. (CoPI)
25/09/17 → …
Projekts: Teaching & Learning
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DreamsToAI-K: A Next-Generation Early Childhood AI Learning Model Based on the Object–Process (O3P) Pedagogical Framework
Liman-Kaban, A. (PI)
15/11/26 → 27/10/29
Projekts: Other
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From AI Anxiety to Empowerment: Redefining Teaching and Learning in the Age of Generative AI
Liman-Kaban, A. (PI) & AKDENIZ HOCAOGLU, G. (Other)
2/10/23 → 5/01/26
Projekts: Research
Zinātniskās darbības rezultāts
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A Delphi Study on Ethical Challenges and Ensuring Academic Integrity Regarding AI Research in Higher Education
Güneş, A. & Kaban, A. L., 20 aug. 2025, (gadā): Higher Education Quarterly. 79, 4, lpp. 1-12 12 lpp., e70057.Zinātniskās darbības rezultāts: Article › koleģiāli recenzēts
19 Atsauces (Scopus) -
Immersive Learning: innovative pedagogies, techniques, best practices, and future trends
Liman-Kaban, A., Obae, C., Koscielniak, T., Stiefelbauer, C., Nakic, J., Moser, I., Cassidy, D., Otmanine, I., Foti, P., Bykova, A., Lorusso, L., Latronico, R., Pluktaite, J., Guzzon, S., Mica, S., OberHuemer, P., Miguel, F., Sarsar, F. & Toal, J., 4 dec. 2024, European Digital Education Hub. 113 lpp.Zinātniskās darbības rezultāts: Book › koleģiāli recenzēts
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Understanding the adoption and usage of gamified web tools by K-12 teachers in Turkey: A structural equation model
Bayrak, C. & Liman-Kaban, A., 13 jūn. 2024, (gadā): Education and Information Technologies. 29, 18, lpp. 24759-24781 23 lpp.Zinātniskās darbības rezultāts: Article › koleģiāli recenzēts
Atvērtā Piekļuve9 Atsauces (Scopus) -
Exploring the effect of mobile-assisted task-based learning on vocabulary achievement and student attitude
Jedi-Sari-Biglar, L. & Liman-Kaban, A., 16 okt. 2023, (gadā): Smart Learning Environments. 10, 1, 50.Zinātniskās darbības rezultāts: Article › koleģiāli recenzēts
Atvērtā Piekļuve8 Atsauces (Scopus) -
AI competency framework for students: Öğrenciler İçin Yapay Zekâ Yetkinlik Çerçevesi
Liman Kaban, D. A., 10 okt. 2026, 88 lpp. UNESCO Digital Library.Zinātniskās darbības rezultāts: Other contribution › koleģiāli recenzēts
Atvērtā PiekļuveFails -
AI competency framework for teachers: Öğretmenler İçin Yapay Zekâ Yetkinlik Çerçevesi
Liman Kaban, D. A., 10 okt. 2026, 53 lpp. UNESCO Digital Library.Zinātniskās darbības rezultāts: Other contribution › koleģiāli recenzēts
Atvērtā Piekļuve -
Co-designing A Mixed Reality Authoring Tool for Teachers: Insights from Workshops in Denmark, France, and Turkey
Khalid, M. S., Parveen, M., Debnath, U., Marfisi-Schottman, I., Seddini, M. O., Liman-Kaban, A. & Ersoy Aydin, Z., 2026, Learning and Collaboration Technologies - 13th International Conference, LCT 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Proceedings. Smith, B. K. & Borge, M. (red.). Springer, lpp. 357-375 19 lpp. (Lecture Notes in Computer Science; sēj. 16731 LNCS).Zinātniskās darbības rezultāts: Conference contribution › koleģiāli recenzēts
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Creating interactive learning with Mixed Reality in Primary Education
Liman Kaban, D. A., Kiran, T. A. & Jedi, L., 2026, STEM Education Conference.Zinātniskās darbības rezultāts: Conference contribution › koleģiāli recenzēts
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Designing an AI-Assisted Chatbot Evaluator for Preservice Teachers’ Science Lesson Plans
Ryan, M., Dwyer, A. & Liman Kaban, D. A., 2026, International Technology, Education and Development: INTED2026 Proceedings 20th conference. IATED Digital LibraryZinātniskās darbības rezultāts: Conference contribution › koleģiāli recenzēts
Atvērtā Piekļuve -
Exploring Primary Pre-Service Teachers’ and Pupils’ Experiences of Using Minecraft Education in Irish Primary Schools
Liman Kaban, D. A., Dwyer, A., McNamara, M., Corry, E. & Young, K., 21 aug. 2026, (gadā): TechTrends. 70, 5, lpp. 1096-1112 17 lpp.Zinātniskās darbības rezultāts: Article › koleģiāli recenzēts
Aktivitātes
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Digital Game-Based Learning in Irish Teacher Education: Opportunities for STEM Curriculum Integration
Corry, E. (Speaker), Liman-Kaban, A. (Speaker), McNamara, M. (Speaker), Young, K. (Speaker), O'Dwyer, A. (Speaker) & Ryan, M. (Speaker)
29 maijs 2026Aktivitāte: Conference Presentations
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Digital Game-Based Learning in Irish Teacher Education: Opportunities for STEM Curriculum Integration
Corry, E. (Speaker), Liman-Kaban, A. (Speaker), McNamara, M. (Speaker), Young, K. (Speaker), O'Dwyer, A. (Speaker) & Ryan, M. (Speaker)
28 maijs 2026 → 30 maijs 2026Aktivitāte: Conference Presentations
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Data Detectives and Problem Solvers: Integrated STEM with micro:bit
Carroll, C. (Speaker) & Liman-Kaban, A. (Speaker)
23 maijs 2026Aktivitāte: Workshop
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Virtually There: Exploring the Use of VR to Support and Enhance STEM Education Beyond the Classroom Walls
McNamara, M. (Speaker), Liman-Kaban, A. (Speaker), Corry, E. (Speaker) & Young, K. (Speaker)
22 maijs 2026Aktivitāte: Conference Presentations
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Rethinking Language Learning in the age of AI
Liman-Kaban, A. (Speaker)
13 apr. 2026Aktivitāte: Invited talk
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Learning in Motion: The future of STEAM through digital embodiment
Liman-Kaban, A. (Speaker) & Rush, K. (Speaker)
26 marts 2026Aktivitāte: Workshop
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Assessing Learning in the Age of Artificial Intelligence: Opportunities and Risks
Liman-Kaban, A. (Speaker)
12 marts 2026Aktivitāte: Invited talk
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Digital Game-Based Learning in Irish Teacher Education: Opportunities for STEM Curriculum Integration
Corry, E. (Speaker), Liman-Kaban, A. (Speaker), McNamara, M. (Speaker), Young, K. (Speaker), O'Dwyer, A. (Speaker) & Ryan, M. (Speaker)
2026Aktivitāte: Conference Presentations
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In-Service Teachers’ Initial Experiences with the MIXAP Mixed Reality Authoring Tool.
Ersoy Aydin, Z. (Speaker) & Liman-Kaban, A. (Speaker)
2026Aktivitāte: Conference Presentations
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