Projekteja vuodessa
Henkilökohtainen profiili
Research interests
Integration of Immersive Learning (AR/XR/Gamified Web Tools/programmable robots) in STEM education; Teacher digital competencies and professional development; media literacy; Gamification and digital escape games in K-12; Flipped Learning; Multimedia Learning; AI in Education
Koulutus / tieteellinen pätevyys
Educational Technologies, Doctor of Philosophy (PhD), Exploring e-reading experiences and its impact on sixth grade EFL student's reading comprehension, motivation, reading time, and digital attitude levels. , Bahcesehir University
1 syysk. 2016 → 13 tammik. 2020
Myöntöpäivä: 13 tammik. 2020
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Interpersonal Communication, Master, The role of emotional contagion in interpersonal communication: A research on teacher-student communication., Marmara University
2012 → 2014
Myöntöpäivä: 10 helmik. 2014
Bachelor of Education (B.Ed), Bachelor, Marmara University
2005 → 2009
Myöntöpäivä: 22 toukok. 2009
Asemat yliopiston ulkopuolella
JCAL (Journal of Computer Assisted Learning) Editor, John Wiley & Sons Ltd
2024 → …
Asiantuntemus YK:n kestävän kehityksen tavoitteista
Vuonna 2015 YK:n jäsenvaltiot sopivat 17 maailmanlaajuisesta kestävän kehityksen tavoitteesta köyhyyden poistamiseksi, planeetan suojelemiseksi ja vaurauden takaamiseksi kaikille. Tämän henkilön työ edistää seuraavia kestävän kehityksen tavoitteita:
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Quality education
Sormenjälki
- 1 Samanlaiset profiilit
Yhteistyöt ja huippututkimusalueet viimeisiltä viideltä vuodelta
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ANTventures: Bringing stories to life with greenscreen and drama
O'Keeffe, M. (CoPI) & Liman-Kaban, A. (CoPI)
9/02/26 → 28/10/28
Projekti: Teaching & Learning
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Dive In! Raising Awareness of Ocean Conservation through the Use of Immersive Technologies within an Integrated STEM Approach
McNamara, M. (PI), Young, K. (CoPI), Liman-Kaban, A. (CoPI) & Corry, E. (CoPI)
1/12/25 → 1/07/30
Projekti: Research
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MIXAP-EU: MIXed reality authoring APplications for and by teachers in EUrope
Liman-Kaban, A. (PI) & Ersoy, Z. (Research Assistant)
2/09/24 → 29/10/27
Projekti: Research
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STEM Café: Embracing Integrated STEM Education
Leavy, A. (CoPI), Hourigan, M. (CoPI), Carroll, C. (CoPI), Fitzpatrick, M. (CoPI), O'Dwyer, A. (CoPI), Corry, E. (CoPI), Hamilton, M. (CoPI), McNamara, M. (CoPI), Liman-Kaban, A. (CoPI), O'Shea, J. (CoPI), Young, K. (CoPI), Liston, M. (CoPI), Ryan, M. (CoPI), Cleary, C. (CoPI), McGann, R. (CoPI) & Walsh, E. (CoPI)
25/09/17 → …
Projekti: Teaching & Learning
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DreamsToAI-K: A Next-Generation Early Childhood AI Learning Model Based on the Object–Process (O3P) Pedagogical Framework
Liman-Kaban, A. (PI)
15/11/26 → 27/10/29
Projekti: Other
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From AI Anxiety to Empowerment: Redefining Teaching and Learning in the Age of Generative AI
Liman-Kaban, A. (PI) & AKDENIZ HOCAOGLU, G. (Other)
2/10/23 → 5/01/26
Projekti: Research
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A Delphi Study on Ethical Challenges and Ensuring Academic Integrity Regarding AI Research in Higher Education
Güneş, A. & Kaban, A. L., 20 elok. 2025, julkaisussa: Higher Education Quarterly. 79, 4, s. 1-12 12 Sivumäärä, e70057.Tutkimustuotos: Article › vertaisarvioitu
19 Sitaatiot (Scopus) -
Immersive Learning: innovative pedagogies, techniques, best practices, and future trends
Liman-Kaban, A., Obae, C., Koscielniak, T., Stiefelbauer, C., Nakic, J., Moser, I., Cassidy, D., Otmanine, I., Foti, P., Bykova, A., Lorusso, L., Latronico, R., Pluktaite, J., Guzzon, S., Mica, S., OberHuemer, P., Miguel, F., Sarsar, F. & Toal, J., 4 jouluk. 2024, European Digital Education Hub. 113 SivumääräTutkimustuotos: Book › vertaisarvioitu
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Understanding the adoption and usage of gamified web tools by K-12 teachers in Turkey: A structural equation model
Bayrak, C. & Liman-Kaban, A., 13 kesäk. 2024, julkaisussa: Education and Information Technologies. 29, 18, s. 24759-24781 23 SivumääräTutkimustuotos: Article › vertaisarvioitu
Open access9 Sitaatiot (Scopus) -
Exploring the effect of mobile-assisted task-based learning on vocabulary achievement and student attitude
Jedi-Sari-Biglar, L. & Liman-Kaban, A., 16 lokak. 2023, julkaisussa: Smart Learning Environments. 10, 1, 50.Tutkimustuotos: Article › vertaisarvioitu
Open access8 Sitaatiot (Scopus) -
AI competency framework for students: Öğrenciler İçin Yapay Zekâ Yetkinlik Çerçevesi
Liman Kaban, D. A., 10 lokak. 2026, 88 Sivumäärä. UNESCO Digital Library.Tutkimustuotos: Other contribution › vertaisarvioitu
Open accessTiedosto -
AI competency framework for teachers: Öğretmenler İçin Yapay Zekâ Yetkinlik Çerçevesi
Liman Kaban, D. A., 10 lokak. 2026, 53 Sivumäärä. UNESCO Digital Library.Tutkimustuotos: Other contribution › vertaisarvioitu
Open access -
Co-designing A Mixed Reality Authoring Tool for Teachers: Insights from Workshops in Denmark, France, and Turkey
Khalid, M. S., Parveen, M., Debnath, U., Marfisi-Schottman, I., Seddini, M. O., Liman-Kaban, A. & Ersoy Aydin, Z., 2026, Learning and Collaboration Technologies - 13th International Conference, LCT 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Proceedings. Smith, B. K. & Borge, M. (toim.). Springer, s. 357-375 19 Sivumäärä (Lecture Notes in Computer Science; Vuosikerta 16731 LNCS).Tutkimustuotos: Conference contribution › vertaisarvioitu
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Creating interactive learning with Mixed Reality in Primary Education
Liman Kaban, D. A., Kiran, T. A. & Jedi, L., 2026, STEM Education Conference.Tutkimustuotos: Conference contribution › vertaisarvioitu
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Designing an AI-Assisted Chatbot Evaluator for Preservice Teachers’ Science Lesson Plans
Ryan, M., Dwyer, A. & Liman Kaban, D. A., 2026, International Technology, Education and Development: INTED2026 Proceedings 20th conference. IATED Digital LibraryTutkimustuotos: Conference contribution › vertaisarvioitu
Open access -
Exploring Primary Pre-Service Teachers’ and Pupils’ Experiences of Using Minecraft Education in Irish Primary Schools
Liman Kaban, D. A., Dwyer, A., McNamara, M., Corry, E. & Young, K., 21 elok. 2026, julkaisussa: TechTrends. 70, 5, s. 1096-1112 17 SivumääräTutkimustuotos: Article › vertaisarvioitu
Aktiviteetit
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Digital Game-Based Learning in Irish Teacher Education: Opportunities for STEM Curriculum Integration
Corry, E. (Speaker), Liman-Kaban, A. (Speaker), McNamara, M. (Speaker), Young, K. (Speaker), O'Dwyer, A. (Speaker) & Ryan, M. (Speaker)
29 toukok. 2026Aktiviteetti: Conference Presentations
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Digital Game-Based Learning in Irish Teacher Education: Opportunities for STEM Curriculum Integration
Corry, E. (Speaker), Liman-Kaban, A. (Speaker), McNamara, M. (Speaker), Young, K. (Speaker), O'Dwyer, A. (Speaker) & Ryan, M. (Speaker)
28 toukok. 2026 → 30 toukok. 2026Aktiviteetti: Conference Presentations
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Data Detectives and Problem Solvers: Integrated STEM with micro:bit
Carroll, C. (Speaker) & Liman-Kaban, A. (Speaker)
23 toukok. 2026Aktiviteetti: Workshop
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Virtually There: Exploring the Use of VR to Support and Enhance STEM Education Beyond the Classroom Walls
McNamara, M. (Speaker), Liman-Kaban, A. (Speaker), Corry, E. (Speaker) & Young, K. (Speaker)
22 toukok. 2026Aktiviteetti: Conference Presentations
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Rethinking Language Learning in the age of AI
Liman-Kaban, A. (Speaker)
13 huhtik. 2026Aktiviteetti: Invited talk
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Learning in Motion: The future of STEAM through digital embodiment
Liman-Kaban, A. (Speaker) & Rush, K. (Speaker)
26 maalisk. 2026Aktiviteetti: Workshop
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Assessing Learning in the Age of Artificial Intelligence: Opportunities and Risks
Liman-Kaban, A. (Speaker)
12 maalisk. 2026Aktiviteetti: Invited talk
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Digital Game-Based Learning in Irish Teacher Education: Opportunities for STEM Curriculum Integration
Corry, E. (Speaker), Liman-Kaban, A. (Speaker), McNamara, M. (Speaker), Young, K. (Speaker), O'Dwyer, A. (Speaker) & Ryan, M. (Speaker)
2026Aktiviteetti: Conference Presentations
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In-Service Teachers’ Initial Experiences with the MIXAP Mixed Reality Authoring Tool.
Ersoy Aydin, Z. (Speaker) & Liman-Kaban, A. (Speaker)
2026Aktiviteetti: Conference Presentations
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