Projekte pro Jahr
Persönliches Profil
Research interests
Integration of Immersive Learning (AR/XR/Gamified Web Tools/programmable robots) in STEM education; Teacher digital competencies and professional development; media literacy; Gamification and digital escape games in K-12; Flipped Learning; Multimedia Learning; AI in Education
Bildung/Akademische Qualifikationen
Educational Technologies, Doctor of Philosophy (PhD), Exploring e-reading experiences and its impact on sixth grade EFL student's reading comprehension, motivation, reading time, and digital attitude levels. , Bahcesehir University
1 Sept. 2016 → 13 Jan. 2020
Datum der Bewilligung: 13 Jan. 2020
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Interpersonal Communication, Master, The role of emotional contagion in interpersonal communication: A research on teacher-student communication., Marmara University
2012 → 2014
Datum der Bewilligung: 10 Feb. 2014
Bachelor of Education (B.Ed), Bachelor, Marmara University
2005 → 2009
Datum der Bewilligung: 22 Mai 2009
Externe Posten
JCAL (Journal of Computer Assisted Learning) Editor, John Wiley & Sons Ltd
2024 → …
Kompetenzen im Bereich UN SDGs
2015 einigten sich UN-Mitgliedstaaten auf 17 globale Ziele für nachhaltige Entwicklung (Sustainable Development Goals, SDGs) zur Beendigung der Armut, zum Schutz des Planeten und zur Förderung des allgemeinen Wohlstands. Die Arbeit dieser Person leistet einen Beitrag zu folgendem(n) SDG(s):
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Quality education
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Kooperationen und Spitzenforschungsbereiche der letzten fünf Jahre
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ANTventures: Bringing stories to life with greenscreen and drama
O'Keeffe, M. (CoPI) & Liman-Kaban, A. (CoPI)
9/02/26 → 28/10/28
Projekt: Teaching & Learning
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Dive In! Raising Awareness of Ocean Conservation through the Use of Immersive Technologies within an Integrated STEM Approach
McNamara, M. (PI), Young, K. (CoPI), Liman-Kaban, A. (CoPI) & Corry, E. (CoPI)
1/12/25 → 1/07/30
Projekt: Research
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MIXAP-EU: MIXed reality authoring APplications for and by teachers in EUrope
Liman-Kaban, A. (PI) & Ersoy, Z. (Research Assistant)
2/09/24 → 29/10/27
Projekt: Research
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STEM Café: Embracing Integrated STEM Education
Leavy, A. (CoPI), Hourigan, M. (CoPI), Carroll, C. (CoPI), Fitzpatrick, M. (CoPI), O'Dwyer, A. (CoPI), Corry, E. (CoPI), Hamilton, M. (CoPI), McNamara, M. (CoPI), Liman-Kaban, A. (CoPI), O'Shea, J. (CoPI), Young, K. (CoPI), Liston, M. (CoPI), Ryan, M. (CoPI), Cleary, C. (CoPI), McGann, R. (CoPI) & Walsh, E. (CoPI)
25/09/17 → …
Projekt: Teaching & Learning
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DreamsToAI-K: A Next-Generation Early Childhood AI Learning Model Based on the Object–Process (O3P) Pedagogical Framework
Liman-Kaban, A. (PI)
15/11/26 → 27/10/29
Projekt: Other
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From AI Anxiety to Empowerment: Redefining Teaching and Learning in the Age of Generative AI
Liman-Kaban, A. (PI) & AKDENIZ HOCAOGLU, G. (Other)
2/10/23 → 5/01/26
Projekt: Research
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A Delphi Study on Ethical Challenges and Ensuring Academic Integrity Regarding AI Research in Higher Education
Güneş, A. & Kaban, A. L., 20 Aug. 2025, in: Higher Education Quarterly. 79, 4, S. 1-12 12 S., e70057.Publikation: Article › Begutachtung
19 Zitate (Scopus) -
Immersive Learning: innovative pedagogies, techniques, best practices, and future trends
Liman-Kaban, A., Obae, C., Koscielniak, T., Stiefelbauer, C., Nakic, J., Moser, I., Cassidy, D., Otmanine, I., Foti, P., Bykova, A., Lorusso, L., Latronico, R., Pluktaite, J., Guzzon, S., Mica, S., OberHuemer, P., Miguel, F., Sarsar, F. & Toal, J., 4 Dez. 2024, European Digital Education Hub. 113 S.Publikation: Book › Begutachtung
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Understanding the adoption and usage of gamified web tools by K-12 teachers in Turkey: A structural equation model
Bayrak, C. & Liman-Kaban, A., 13 Juni 2024, in: Education and Information Technologies. 29, 18, S. 24759-24781 23 S.Publikation: Article › Begutachtung
Open Access9 Zitate (Scopus) -
Exploring the effect of mobile-assisted task-based learning on vocabulary achievement and student attitude
Jedi-Sari-Biglar, L. & Liman-Kaban, A., 16 Okt. 2023, in: Smart Learning Environments. 10, 1, 50.Publikation: Article › Begutachtung
Open Access8 Zitate (Scopus) -
AI competency framework for students: Öğrenciler İçin Yapay Zekâ Yetkinlik Çerçevesi
Liman Kaban, D. A., 10 Okt. 2026, 88 S. UNESCO Digital Library.Publikation: Other contribution › Begutachtung
Open AccessDatei -
AI competency framework for teachers: Öğretmenler İçin Yapay Zekâ Yetkinlik Çerçevesi
Liman Kaban, D. A., 10 Okt. 2026, 53 S. UNESCO Digital Library.Publikation: Other contribution › Begutachtung
Open Access -
Co-designing A Mixed Reality Authoring Tool for Teachers: Insights from Workshops in Denmark, France, and Turkey
Khalid, M. S., Parveen, M., Debnath, U., Marfisi-Schottman, I., Seddini, M. O., Liman-Kaban, A. & Ersoy Aydin, Z., 2026, Learning and Collaboration Technologies - 13th International Conference, LCT 2026, Held as Part of the 28th HCI International Conference, HCII 2026, Proceedings. Smith, B. K. & Borge, M. (Hrsg.). Springer, S. 357-375 19 S. (Lecture Notes in Computer Science; Band 16731 LNCS).Publikation: Conference contribution › Begutachtung
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Creating interactive learning with Mixed Reality in Primary Education
Liman Kaban, D. A., Kiran, T. A. & Jedi, L., 2026, STEM Education Conference.Publikation: Conference contribution › Begutachtung
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Designing an AI-Assisted Chatbot Evaluator for Preservice Teachers’ Science Lesson Plans
Ryan, M., Dwyer, A. & Liman Kaban, D. A., 2026, International Technology, Education and Development: INTED2026 Proceedings 20th conference. IATED Digital LibraryPublikation: Conference contribution › Begutachtung
Open Access -
Exploring Primary Pre-Service Teachers’ and Pupils’ Experiences of Using Minecraft Education in Irish Primary Schools
Liman Kaban, D. A., Dwyer, A., McNamara, M., Corry, E. & Young, K., 21 Aug. 2026, in: TechTrends. 70, 5, S. 1096-1112 17 S.Publikation: Article › Begutachtung
Aktivitäten
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Digital Game-Based Learning in Irish Teacher Education: Opportunities for STEM Curriculum Integration
Corry, E. (Speaker), Liman-Kaban, A. (Speaker), McNamara, M. (Speaker), Young, K. (Speaker), O'Dwyer, A. (Speaker) & Ryan, M. (Speaker)
29 Mai 2026Aktivität: Conference Presentations
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Digital Game-Based Learning in Irish Teacher Education: Opportunities for STEM Curriculum Integration
Corry, E. (Speaker), Liman-Kaban, A. (Speaker), McNamara, M. (Speaker), Young, K. (Speaker), O'Dwyer, A. (Speaker) & Ryan, M. (Speaker)
28 Mai 2026 → 30 Mai 2026Aktivität: Conference Presentations
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Data Detectives and Problem Solvers: Integrated STEM with micro:bit
Carroll, C. (Speaker) & Liman-Kaban, A. (Speaker)
23 Mai 2026Aktivität: Workshop
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Virtually There: Exploring the Use of VR to Support and Enhance STEM Education Beyond the Classroom Walls
McNamara, M. (Speaker), Liman-Kaban, A. (Speaker), Corry, E. (Speaker) & Young, K. (Speaker)
22 Mai 2026Aktivität: Conference Presentations
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Rethinking Language Learning in the age of AI
Liman-Kaban, A. (Speaker)
13 Apr. 2026Aktivität: Invited talk
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Learning in Motion: The future of STEAM through digital embodiment
Liman-Kaban, A. (Speaker) & Rush, K. (Speaker)
26 März 2026Aktivität: Workshop
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Assessing Learning in the Age of Artificial Intelligence: Opportunities and Risks
Liman-Kaban, A. (Speaker)
12 März 2026Aktivität: Invited talk
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Digital Game-Based Learning in Irish Teacher Education: Opportunities for STEM Curriculum Integration
Corry, E. (Speaker), Liman-Kaban, A. (Speaker), McNamara, M. (Speaker), Young, K. (Speaker), O'Dwyer, A. (Speaker) & Ryan, M. (Speaker)
2026Aktivität: Conference Presentations
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In-Service Teachers’ Initial Experiences with the MIXAP Mixed Reality Authoring Tool.
Ersoy Aydin, Z. (Speaker) & Liman-Kaban, A. (Speaker)
2026Aktivität: Conference Presentations
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